![]() ![]() These were worlds built with words, like fantasy literature, in which bots hosted meets for people dialling in from the world over. The digital gathering is even older than the visual, browser-based internet, and dates back to ‘Multi-User Dungeons’ (a nod to Dungeons and Dragons), role-playing games which ran on command line clients. In 1992, Neal Stephenson’s novel Snow Crash suggested that the grey internet of the time, written in flat HTML-typically viewed in the Mosaic browser, or from a UNIX command line-would one day give way to a visually rich metaverse in which avatars interact with bots in a digital geography featuring gatherings like in the real world. But to old-timers on the net, it looks like bits and pieces of past worlds cobbled together, shined up and made commerce-ready. ![]() Mark Zuckerberg is selling his virtual space as the future, and has rebranded his enterprise to reflect the name. Instant, bi-directional oral translation would be the killer feature of the Metaverse, since the others are, individually, old hat. Facebook has open-sourced its work in the belief that other researchers will help take it forward. ![]()
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